Game Tokens

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My Two Tokens - Futurama the Game (PS2, XBOX)
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CAMELOT PARK Livermore Game Token
$1.99
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No Cash Value Game Token
$1.99
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500 NEW Pac Man Tokens Arcade Gaming Coin Collecting Slots 984 25mm
$59.95
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250 NEW Pac Man Tokens Arcade Gaming Coin Collecting Slots 984 25mm
$32.95
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Smokin Token Coin Operated Redemption Game
$955.00
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1982 CHUCK E CHEESE IN PIZZA WE TRUST 25c GAME TOKEN PIZZA TIME THEATRE 99 Rare
$1.99
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Ms Pac Man Arcade game token from the 1982 Worlds Fair Video Expo RARE
$9.95
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MS PACMAN BEAUTIFUL 1982 WORLDS FAIR EXPO KNOXVILLE TN MIDWAY ARCADE GAME TOKEN
$3.79
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QIX BEAUTIFUL 1982 WORLDS FAIR EXPO KNOXVILLE TN MIDWAY ARCADE GAME TOKEN
$3.79
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PACMAN BEAUTIFUL 1982 WORLDS FAIR EXPO KNOXVILLE TN MIDWAY ARCADE GAME TOKEN
$3.79
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SCRAMBLE BEAUTIFUL 1982 WORLDS FAIR EXPO KNOXVILLE TN MIDWAY ARCADE GAME TOKEN
$3.79
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vintage arcade gaming token
$1.99
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Lot of 100 JAPAN ELAUT SIZE STYLE 25mm 984 Arcade Game Pusher Coin Tokens
$5.00
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PINBALL EXPO 1994 TOURNAMENT ORIGINAL PINBALL MACHINE GOLD COLOR GAME TOKEN
$10.11
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$250.00
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Chuckie Cheese Gaming 1997 Token 9217
$10.39
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$4.99
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$4.95
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$4.95
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$11.25
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$14.99
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$4.99
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Set of 4 Token Push To Reject Inserts Arcade Game Coin Mechanisms
$7.99
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Token Push To Reject Inserts Arcade Game Coin Mechanisms
$5.99
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50000 Brass Arcade Game Tokens 900 size
$3,200.00
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$15.99
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Set of 2 Token Push To Reject Inserts Arcade Game
$6.99
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12 Token Arcade Game Package
$11,000.00
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Bag Filled With 180 Cinescape Non negotiable Non redeemable Game Tokens
$14.95
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500 Brass Arcade Game Tokens 900 size
$47.00
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4000 Brass Arcade Game Tokens 900 size
$340.00
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Vtg 1980s Disneyland Mad Hatter T Party Video Arcade Game Token 2 Coins
$9.99
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20000 Brass Arcade Game Tokens 880 size
$1,370.00
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4000 Brass Arcade Game Tokens 800 size
$300.00
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Video Game Arcade Token Coin Nintendo NAMCO PAC MAN Gold RARE Import JAPAN
$7.99
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BAYTEK SEIDEL SMOKIN TOKEN REDEMPTION GAME COMPLCOIN ROLL DOWN ASSY W WIRING
$39.99
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131 Good for 1 Free Game Token Property of Game Machine
$5.20
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BAYTEK SEIDEL SMOKIN TOKEN REDEMPTION GAME WIRE HARNESS BASE POWER SUPPLY
$49.99
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$24.99
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QIX 1982 Video Expo Game Token
$25.00
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4000 Brass Arcade Game Tokens 880 size
$315.00
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500 Brass Arcade Game Tokens 880 size
$43.00
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$35.00
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Cyclone Arcade Game Coin or Token Cash Box CC3012 ICE Mfg
$13.25
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500 Brass Arcade Game Tokens 100 size
$42.00
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4000 Brass Arcade Game Tokens 100 size
$300.00
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$42.00
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21 6 FLAGS GAME ARCADE TOKENS USED 1960s 1990s t3
$19.99
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$39.99
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x100 Chuck E Cheese Usable Arcade Gaming Tokens Lot Item 6745s
$21.95
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Pre WWII 1926 UK Pessers Moody Ltd Bagatelle Gaming Token Brass Nice Uncommon
$7.99
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4000 Arcade Game Tokens 100 size
$280.00
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Bronco Billys Souvenir Game Token for Replays Only No Cash Value 9771
$10.39
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SEGA City Official Arcade Game Tokens Lot of 100 pcs
$11.45
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100 NEW Pac Man Tokens Arcade Gaming Coin Collecting Slots 984 25mm
$14.95
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Happ Token 900 Mech Arcade Pinball Machine Game
$14.95
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Vintage ATARI TOKEN Family Entertainment Centers Silver Tin Metal Video Games
$7.50
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MGM Oz Arcade Video Game Token Las Vegas Nevada
$7.00
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$6.00
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Lot of 100 Vintage LARGE NAMCO 2000 Arcade Brass PACMAN Video Game Coin Tokens
$12.50
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Package of 5000 900 Arcade Game Tokens
$699.99
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500 Arcade Game Tokens 800 size
$42.00
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20000 Brass Arcade Game Tokens 900 size
$1,400.00
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GRAND CENTRAL FUN CENTER ARCADE GAME TOKEN 7715C
$10.39
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WIZ GAMING CENTER TOKEN 7716C
$10.39
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10000 Custom Logo Arcade Game Token 900
$1,699.00
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SPORTS ARE US ENTERTAINMENT CNT EHANOVERNJ GAME TOKEN 8647C
$10.39
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POCKET CHANGE ARCADE GAME TOKEN 1970S VINTAGE
$7.20
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Video Game Arcade Token Coin Nintendo NAMCO PAC MAN Gold RARE Import JAPAN
$9.95
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900 Arcade Game Token Acceptor Mechanism
$28.99
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vintage Coin Castle token Silver Color Arcade Video Game Collectible Collectors
$9.99
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Happ Token 984 Mech Arcade Pinball Machine Game
$16.95
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Vintage GADGETS LOONEY TUNE DAFFY DUCK ARCADE GAME TOKEN HTF
$14.99
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$14.99
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1000 NEW Pac Man Tokens Arcade Gaming Coin Collecting Slots 984 25mm
$104.95
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Game Town Token Non Redeemale No Cash Value 10540C
$10.39
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Smokin Token Ticket Redemption from Bay Tek games
$700.00
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SMOKIN TOKEN REDEMPTION GAME
$400.00
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Vintage Gaming Token
$5.50
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Konami Silent Scope Token Shot Arcade Game Operators Manual
$11.70
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Vintage Lot of 191 Arcade Amusement Merchant Medallion MiscGame Tokens Coins
$109.00
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Game Tokens

Betrayal At House On The Hill - Read This Before You Buy!

Betrayal at House on the Hill consists of a deck of room tiles (marked to indicate which floors, upper, ground, or basement, they can be placed at on their backs); three sets of cards for Items, Events, and Omens; six different character plates, and a number of tokens to represent the players and various monsters on items. Each character has 2 possible characters which can be played though represented by the same token on the board; the characters have 4 meters that are used to track the character's current Might, Speed, Knowledge, and Sanity values with marked starting positions for each. These meters are not linear; losing a point of Might, for example, may not alter the actual value of Might but still brings the player one step closer to death. Special dice which only have 0, 1, or 2 pips on each side is also included in the game.

 

The game consists of two phases, the initial Exploration phase and the Haunt phase. At the beginning of the game, each player selects a character and sets the meters at the starting values. The house starts with a main, upper, and lower floors placed on separate areas of the game table; the main and upper floors are immediately connected by a staircase, while the lower floor remains unconnected until certain room tiles, event cards or other actions allow a connection. On each turn, the player is able to move through a number of rooms equivalent to their current Speed. If ever the player moves through a door where no room has been placed, they draw a room tile from the stack until they draw one that matches the current floor they are on. The tile is placed perfectly to match the current door layout of adjacent rooms. If there is an Event, Item, or Omen icon on the newly-placed tile, then the player draws the respective card and follows its instructions. Event cards are sometimes requireg the player to make a roll against one of their skills to avoid damage or gain benefits. Item cards provide equipment the player can use, drop, and trade with other players. Omen cards also generally provide items which come at a price - after drawing an Omen card, the player must role six dice, and if this role is lower than the number of Omen cards that have been drawn, the Haunt phase starts. Unless otherwise specified, drawing a card and performing that action ends the player's turn. Otherwise, the player can continue to move through other rooms; icons for cards on existing rooms are ignored. When moving through the room such as making a skill check to exit the room without taking damage, there are some room tiles which have specific instructions that must be followed.

 

Once a player has triggered the Haunt phase, special tables in the game's rulebooks are used to determine which Haunt it used based on what room and Omen triggered the Haunt, and who the "traitor" is; though often the traitor is the one that triggered the Haunt, it may be another player. At this stage, the player which is the traitor leaves the room then he reads through his specific Haunt goals and rules from one book, while the other players read their victory rules and conditions from a second book and discuss plans to deal with the traitor. Haunts are based on numerous horror scenarios, such as zombies, cannibals, dragons, vampires, the house itself, or almost any other monster imaginable. Some goals allow for the traitor to convert other players to traitors as well (such as become fellow werewolves). The exact goals for both the other players and the traitor differ for each possible Haunt; neither side is forced to reveal any new abilities or victory goals, but they must explicitly state what moves they are doing in the game to the other players.

 

After the traitor rejoins the players, gameplay proceeds similar to the Exploration phase, except that all traitor players play after the other players have moved. In addition to Exploration, players may now attack the traitor or any other creatures they may control, and vice versa; damage here generally requires the players to move their stat meters down a number of steps depending on the combat results. Death generally occurs when any one of the player's character meters drops to the lowest position, but the Haunt may alter the rules on this. The game will be over when either the players or the traitors achieve their victory goal.

 

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Betrayal at House on the Hill won the 2004 Gamers Choice Award for Best Board. It has been one of the most popular board games since then.

 

The 1st edition of Betrayal at House on the Hill is no longer in print.

The second edition for Betrayal at House on the Hill was released October 5, 2010.

Buy Betrayal at House on the Hill 2010 at the LOWEST Price at www.BetrayalAtHouseOnTheHill.com

 

 

 

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Frequently Asked Questions...

In the card game Yugioh, do Tokens disappear if flipped face-down?

If one player plays a card, such as "Metal Reflect Slime", summoning a token with 3000 defense, and the other player retaliates with "Book of Moon" putting the Token face-down, is the Token destroyed, or is "Metal Reflect Slime" returned face down to the spell and trap card zone?


Answer:

Metal-Reflect Slime is not a token, but actually, it is considered a trap monster (It is both a trap and monster at the same time) Thus, the rule of tokens not being able to be flipped face down is not appliable here. Instead, when book of moon is played, the monster goes "face-down" and in this case, it is returned to the spell/trap card zone.

I hope this helped.
*levi*