Game Tokens

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My Two Tokens - Futurama the Game (PS2, XBOX)
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Game Town Token Non Redeemable No Cash Value 10540C
$12.99
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Miscellaneous Amusement Gaming Transit Tokens10 10199C
$15.99
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1982 DONKEY KONG WORLDS FAIR VIDEO EXPO KNOXVILLE TN MIDWAY ARCADE GAME TOKEN
$24.99
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E token gaming system programming cord used
$17.99
quality
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VINTAGE BRASS EAGLE BRANCH GAMING ARCADE TOKEN LOT 40PC COLLECTION PPA STARS
$35.99
quality
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GAME TOKENS JERSEY SHORE SEASIDE HEIGHTS +
$0.99
quality
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SMOKIN TOKEN By SEIDEL 1995 ORIGINAL NOS REDEMPTION ARCADE GAME SALES FLYER
$5.75
quality
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Hydro Thunder coin operated video arcade Boat game BY Midway tokens or quarters
$695.00
quality
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2coin operated video arcade game token or quaters accepted Harley Davidson games
$500.00
quality
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coin operated video arcade game token or quarter operated sports shooting USA
$300.00
quality
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coin operated video arcade redemption game token or quarter operated Slam Dunk
$600.00
quality
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coin operated video arcade game ticket redemption token or quarter Cyclone ICE
$700.00
quality
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coin operated ticket redemption game token or quarter SKEEBALL LANE
$1,200.00
quality
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ZOOFARI ICE coin operated video arcade game ticket redemption game tokens
$1,500.00
quality
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2 Sega Daytona USA 2 racing games coin or token operated video arcade game
$1,499.00
quality
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ROCK N BOWL REDEMPTION ARCADE VIDEO GAME REAR COIN TOKEN CHUTE
$7.99
quality
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1 Sega Daytona USA 2 racing game coin or token operated video arcade game
$600.00
quality
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SMOKIN TOKEN TICKET REDEMPTION GAME ARCADE GAME NO RESERVE
$444.00
quality
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Lot of 72 8 DIFFERENT Assorted Arcade Game Batting Cage Tokens Exonumia
$6.96
quality
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Dinoscore Arcade Game Redemption Coin Op by Planet Earth tokens tickets Works
$325.00
quality
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Lot of 13 6 Assorted Arcade Game Carousel Ice Cream Misc Tokens Exonumia
$1.25
quality
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Assorted Arcade Game Tokens
$7.00
quality
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Happ Token 900 Mech Arcade Pinball Machine Game
$14.95
quality
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150 924 Assorted Collectable Gaming Tokens
$9.49
quality
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1982 MS PACMAN WORLDS FAIR VIDEO EXPO KNOXVILLE TN MIDWAY ARCADE GAME TOKEN
$3.99
quality
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ARCADE TOKEN EAST HANOVER NJ SPORTS N GAMES 182 ROUTE 10 WEST 25 MM BRASS
$0.99
quality
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Arcade Game Coin Door with coin mech mechanical coin selector for Tokens Steal
$49.50
quality
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Vintage Amusement Game Token Center Hole Game Token For Amusement Only
$1.50
quality
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GOIN ROLLIN REDEMPTION Arcade Game 226 by Baytek SIMILAR TO SMOKIN TOKEN
$995.00
quality
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3 JILLIANS Arcade video game Restaurant Bar token card for Halloween Costume x
$21.83
quality
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82 ARCADE VIDEO GAME TOKENS Lot1
$34.99
quality
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POCKET CHANGE ARCADE GAME TOKEN 1970S VINTAGE
$12.00
quality
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vintage Coin Castle token Silver Color Arcade Video Game Collectible Collectors
$29.95
quality
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GOIN ROLLIN Ticket Redemption Arcade Game Machine By SEIDEL BAYTEK Smoken Token
$795.00
quality
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Coastal ROBO BOP Robot Bop Ticket Coin Token Redemption ARCADE GAME Machine
$595.00
quality
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IMONEX 882 Token Arcade Video Game Coin Mechs Acceptors Redemption
$9.95
quality
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SMOKEN TOKEN Ticket Redemption Prize Arcade Game Machine By BAYTEK
$895.00
quality
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Baytek BIG SHOT Kids Ticket Coin Token Redemption ARCADE GAME Machine
$795.00
quality
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Bronco Billys Souvenir Game Token for Replays Only No Cash Value 9771
$12.99
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900 Arcade Game Token Acceptor Mechanism Used
$18.97
quality
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TRADE TOKEN GOOD FOR ONE FREE GAME
$6.00
quality
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Konami Silent Scope Token Shot Arcade Game Operators Manual
$18.00
quality
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Aladdins Castle Fanny Waist Belt Hip Pack Sack Pouch Bag for Arcade Game Tokens
$79.99
quality
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4000 Brass Arcade Game Tokens 900 size
$340.00
quality
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Token Push To Reject Inserts Arcade Game Coin Mechanisms Set of 4
$5.99
quality
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Smokin Token Arcade Redemption Game Side Decal A5DC2700
$60.00
quality
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Token Push To Reject Inserts Arcade Game Coin Mechanisms
$2.99
quality
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Smokin Token Arcade Game Red LED Display 224 03M5953
$27.06
quality
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Token Push To Reject Inserts Arcade Game Coin Mechanisms Set of 2
$3.49
quality
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PHANTOM HAUS By WILLIAMS ORIGINAL GAME TOKEN NON PINBALL AMUSEMENT MACHINE
$9.75
quality
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Seidel Bay Tek Smokin Token Arcade Ticket Redemption Game
$450.00
quality
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GOIN ROLLIN Ticket Redemption Arcade Game Machine By SEIDEL BAYTEK Smoken Token
$550.00
quality
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4000 Brass Arcade Game Tokens 100 size
$300.00
quality
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4000 Brass Arcade Game Tokens 800 size
$300.00
quality
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500 Brass Arcade Game Tokens 800 size
$42.00
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4000 Brass Arcade Game Tokens 882 size
$315.00
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20 random gaming various tokens
$4.99
quality
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500 Brass Arcade Game Tokens 882 size
$43.00
quality
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500 Brass Arcade Game Tokens 100 size
$42.00
quality
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Silent Scope Token Shot arcade redemption game operators manual
$8.88
quality

Game Tokens

Betrayal At House On The Hill - Read This Before You Buy!

Betrayal at House on the Hill consists of a deck of room tiles (marked to indicate which floors, upper, ground, or basement, they can be placed at on their backs); three sets of cards for Items, Events, and Omens; six different character plates, and a number of tokens to represent the players and various monsters on items. Each character has 2 possible characters which can be played though represented by the same token on the board; the characters have 4 meters that are used to track the character's current Might, Speed, Knowledge, and Sanity values with marked starting positions for each. These meters are not linear; losing a point of Might, for example, may not alter the actual value of Might but still brings the player one step closer to death. Special dice which only have 0, 1, or 2 pips on each side is also included in the game.

 

The game consists of two phases, the initial Exploration phase and the Haunt phase. At the beginning of the game, each player selects a character and sets the meters at the starting values. The house starts with a main, upper, and lower floors placed on separate areas of the game table; the main and upper floors are immediately connected by a staircase, while the lower floor remains unconnected until certain room tiles, event cards or other actions allow a connection. On each turn, the player is able to move through a number of rooms equivalent to their current Speed. If ever the player moves through a door where no room has been placed, they draw a room tile from the stack until they draw one that matches the current floor they are on. The tile is placed perfectly to match the current door layout of adjacent rooms. If there is an Event, Item, or Omen icon on the newly-placed tile, then the player draws the respective card and follows its instructions. Event cards are sometimes requireg the player to make a roll against one of their skills to avoid damage or gain benefits. Item cards provide equipment the player can use, drop, and trade with other players. Omen cards also generally provide items which come at a price - after drawing an Omen card, the player must role six dice, and if this role is lower than the number of Omen cards that have been drawn, the Haunt phase starts. Unless otherwise specified, drawing a card and performing that action ends the player's turn. Otherwise, the player can continue to move through other rooms; icons for cards on existing rooms are ignored. When moving through the room such as making a skill check to exit the room without taking damage, there are some room tiles which have specific instructions that must be followed.

 

Once a player has triggered the Haunt phase, special tables in the game's rulebooks are used to determine which Haunt it used based on what room and Omen triggered the Haunt, and who the "traitor" is; though often the traitor is the one that triggered the Haunt, it may be another player. At this stage, the player which is the traitor leaves the room then he reads through his specific Haunt goals and rules from one book, while the other players read their victory rules and conditions from a second book and discuss plans to deal with the traitor. Haunts are based on numerous horror scenarios, such as zombies, cannibals, dragons, vampires, the house itself, or almost any other monster imaginable. Some goals allow for the traitor to convert other players to traitors as well (such as become fellow werewolves). The exact goals for both the other players and the traitor differ for each possible Haunt; neither side is forced to reveal any new abilities or victory goals, but they must explicitly state what moves they are doing in the game to the other players.

 

After the traitor rejoins the players, gameplay proceeds similar to the Exploration phase, except that all traitor players play after the other players have moved. In addition to Exploration, players may now attack the traitor or any other creatures they may control, and vice versa; damage here generally requires the players to move their stat meters down a number of steps depending on the combat results. Death generally occurs when any one of the player's character meters drops to the lowest position, but the Haunt may alter the rules on this. The game will be over when either the players or the traitors achieve their victory goal.

 

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Betrayal at House on the Hill won the 2004 Gamers Choice Award for Best Board. It has been one of the most popular board games since then.

 

The 1st edition of Betrayal at House on the Hill is no longer in print.

The second edition for Betrayal at House on the Hill was released October 5, 2010.

Buy Betrayal at House on the Hill 2010 at the LOWEST Price at www.BetrayalAtHouseOnTheHill.com

 

 

 

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Frequently Asked Questions...

In the card game Yugioh, do Tokens disappear if flipped face-down?

If one player plays a card, such as "Metal Reflect Slime", summoning a token with 3000 defense, and the other player retaliates with "Book of Moon" putting the Token face-down, is the Token destroyed, or is "Metal Reflect Slime" returned face down to the spell and trap card zone?


Answer:

Metal-Reflect Slime is not a token, but actually, it is considered a trap monster (It is both a trap and monster at the same time) Thus, the rule of tokens not being able to be flipped face down is not appliable here. Instead, when book of moon is played, the monster goes "face-down" and in this case, it is returned to the spell/trap card zone.

I hope this helped.
*levi*